using TMPro;
using UnityEngine;

public class Sign_Help : MonoBehaviour
{
    public TextMeshPro popUpText;

    private void OnTriggerEnter2D(Collider2D collision)
    {
        popUpText.gameObject.SetActive(true);
    }

    private void OnTriggerExit2D(Collider2D collision)
    {
        popUpText.gameObject.SetActive(false);
    }
}
